We are working on that and we try to transport all userdata including the links for purchased products into our new shop. Why is my old user-account no more available? I registered at the old shop. You can also try to make a mixture of displacement and bump or normal-map to support the displacement.įor more detailed information, please watch our tutorials or contact us via our support. If you use displacement-shaders based on tesselation, you should take care, that your basemesh is providing enough polygons, so that the tesselation can subdivide to the needed resoulution for sharp and detailed displacements. We provide ready-use-materials for cinema4D (octane-render / advanced render / vray for C4D) and we have UE4 versions (normal shaded / parallax occluded / displaced) of all our scans available as seperate products.įor other systems, you have make your own setup. This is a matter of the setup used for your material. Why my results looks different to your demo-renders? I don’t get the same sharp details. In combination with the depthmap used for parallax occlusion, you will only see very little difference to the displaced version.
Instead of that you can use the normal-map which contains the same depth-information as the displacement. Why is there a normal-map as well as displacement-map in the set?įor some purpose it is not necessary to use displacement that of course needs some performance.